Real-Time GPU Raytracing  for iBall Andi 4.5P Glitter

Real-Time GPU Raytracing

V1.0 Stable Version

4.0 206KB 5,000+
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  • Real-Time GPU Raytracing  for iBall Andi 4.5P Glitter
  • Real-Time GPU Raytracing  for iBall Andi 4.5P Glitter

Description

"Real-time Raytracing" operates with the Android device or it challenges

iBall Andi 4.5P Glitter smartphone was launched in April 2014. The phone comes with a 4.50-inch touchscreen display with a resolution of 480 pixels by 854 pixels. iBall Andi 4.5P Glitter price in India starts from Rs. 3,999.

The iBall Andi 4.5P Glitter is powered by 1.3GHz quad-core it comes with 512MB of RAM. The phone packs 4GB of internal storage that can be expanded up to 32GB via a microSD card. As far as the cameras are concerned, the iBall Andi 4.5P Glitter packs a 8-megapixel primary camera on the rear

The iBall Andi 4.5P Glitter runs Android 4.2 and is powered by a 1450mAh removable battery.

The iBall Andi 4.5P Glitter is a dual SIM (GSM and GSM) smartphone that accepts Regular and Regular. Connectivity options include Wi-Fi, GPS, Bluetooth, FM and 3G. Sensors on the phone include Proximity sensor and Accelerometer.

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How to download Real-Time GPU Raytracing form iBall Andi 4.5P Glitter?

  1. Check the Android version to verify compatibility of Real-Time GPU Raytracing with iBall Andi 4.5P Glitter.
    Find Android version: go to "Settings" - "About the phone" - "Android version". Make sure Real-Time GPU Raytracing is compatible with iBall Andi 4.5P Glitter.
  2. Click the download button to download Real-Time GPU Raytracing in iBall Andi 4.5P Glitter.
  3. Once the download and installation are complete, find Real-Time GPU Raytracing in your home screen and tap the icon to open it.

App Reviews for iBall Andi 4.5P Glitter

  • William Karlsson
    59-60 fps
    HTC ONE VX
  • Anonymous
    An Easy 60 FPS
  • Maarten Van Giel
    Looks awful but that's not the point of this app.
    Awful graphics, but it does what it's supposed to do. Solid 60FPS on my Xiaomi MI2
  • Andrew Dahl
    Cool
    Runs at 15 to 20 FPS on my Kyocera Rise.
  • Andrew Merrell
    Well done
    200 ish kb. Nice
  • Erich Rambacher
    Simple test
    60ish on nexus 4
  • steven ross
    Needs more complexity
    I get 250-340 fps on my Xperia z5. Add more complexity to the scene, push modern phones limits.
  • JayMusick GodOfVampires9
    Hmm cool about 60 fps
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Real-Time GPU Raytracing

Real-Time GPU Raytracing

206KB

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